Cube Engine Mappers: We Want You!

We want to commission the development of some maps for use in the Cube 2 engine, in particular they need to be compatible with Blood Frontier.. We will pay the author to produce a map according to our specifications which will then be released to the cube community with an open source licence.

What exactly do we want?

We want outdoors maps mostly, and generally we want Martian looking. The more convincingly Martian the better. Don't worry about the skybox too much. Destructable objects would be great. The map and it's content MUST be able to be released in accordance with an open source license, this is essential. The soon-to-be attached file will include the details, for the moment I have listed some of my initial thoughts below:

Suggested Maps

1. Large Martian Crater. Around 3-4 km in game size. Ledge around the edge. In the very centre some earthworks and equipment.
2. Planitia Open plain interspresed with low hills, gullies and small craters, providing good cover.
3. In a Valles Steep walls contain the action in this complex of branching Valles
4. Dome Town: external view of a multiple domed town. Completely upto your imagination. Can have other types of buildings.
5. Inside a Dome This would be a smallish map. There would be buildings within the dome, which you dont need to get into.
6. Terran Riverside City. A pleasant little city by a river.
7. Martian Spaceport. This one is oompletely upto your imagination.
8. Martian Cave Town. make it in ice, make it in rock let your imagination run wild. I have tried to illustrate them here > http://www.rebelmars.org/bloodmars/ideas_for_maps.htm

Are we just being kind?

Absolutely not. We want them for the Blood Mars game we are doing. See here at Blood Mars. Blood Frontier could certainly do with a few more Martian looking maps.

How much will we pay?

Don't know, certainly not as much as you hope! You give us a quote. We will see if we can come to an agreement. Contact: cdxbow@yahoo.com.au If you do models, we are also interested in comissioning a mech model. So if you are a modeller read here: http://code.google.com/p/mech-arcade/wiki/MechModelRequirement?ts=125670...

Cheers,

CD Xbow
Metal Commander
House Euphrates
cdxbow@yahoo.com.au

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